computer science

EmpowerAI 1

EmpowerAI

data Ireland 2023-1-IE01-KA220-VET-0001531958 2023-2025 summary EMPOWERAI “EMPOWERING FEMALE ENTREPRENEURSHIP THROUGH ARTIFICIAL INTELLIGENCE (AI)” EMPOWERAI is a project funded by the Erasmus+ program, lasting 25 months, implemented by 5 organizations from Ireland, Finland, Greece, Spain, and Italy. It focuses on strengthening digital skills and on the use of AI tools by female entrepreneurs, empowering their business […]

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Creative Teaching 27

Creative Teaching

data Spain KA220-ADU-5C8C25B0 2021-2023 summary Creative Teaching through Virtual Reality Creative Teaching through Virtual Reality is being implemented under the Erasmus+ program, by 5 participating organizations and educational centers from Slovenia, Greece, France and Spain. It aims at implementing virtual classrooms in adult education by training teachers, trainers, and educators, in order to blend digital

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e-VET4AI 51

e-VET4AI

data Germany 2021-1-DE02-KA220-VET-000030542 2021-2023 summary e-VET4AI e-VET Trainers 4 Artificial Intelligence The project e-VET4AI is being implemented under the Erasmus+ program, by 7 organizations and educational institutions from Germany, Italy, Spain, Greece, and Belgium. The aim of the project is to: support trainers in mechanical training courses in the development of new digital skills and

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AWARE 83

AWARE

data Slovenia 2021-1-SI01-KA220-VET-000033366 2021-2023 summary AWARE Cybersecurity AWAREness in VET AWARE is a 28-month Erasmus+ project implemented by nine partners from Portugal, Slovenia, Netherlands, Slovakia, Cyprus, Greece, Germany and Italy. The project is aiming to develop didactic approaches, methodologies, and curriculum content to develop cybersecurity awareness and competencies. purpose respond to the digital transition through

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S4EG 112

S4EG

data Slovenia 2020-1-SI01-KA204-075931 2020-2022 summary S4EG “Skills For Employment: Acquiring employment skills in adult education through gamification” S4EG is an innovative European project, which will develop a new educational method in adult education going beyond the traditional way of education. Through the interactive serious games that will be created, instructors will be able to better approach

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Female Entrepreneur

Female Entrepreneur

data Spain 2020-1-ES01-KA204-081956 2020-2022 summary Being a Female Entrepreneur “Being a Female entrepreneur” is a European project aimed at women’s entrepreneurship and, above all, at supporting and pushing women from vulnerable social groups to set up their ownbusiness. Until now, these women have faced the difficulty of the incompatibility of their daily occupations and the

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Slow Learning 174

Slow Learning

data Slovenia 2019-1-SI01-KA204-060442 2019-2021 summary Slow Learning“Developing the skills of IT trainers of older people” Slow Learning is a two-year European Project, which is implemented by five partners, from Slovenia, Denmark, Spain and Greece. The main objective of the project is to train IT educators of seniors. The main problem that IT educators are facing

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Win On Line 202

Win On Line

data Finland 2019-1-FI01-KA204-060743 2019-2021 summary WIN ON LINE “Women In Action” WIN on-line is a 26-month European Project, which is implemented by seven partners, from Finland, Italy, Spain, Cyprus, Lithuania and Greece. The main objective of the project is to empower women to be more active and self-confident, in order to take the risk and make

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Pro-Learn 235

Pro-Learn

data Poland 2019-1-PL01-KA201-065726 2019-2022 summary Pro-Learn“Fostering children’s learning process and cognitive abilities through holistic approach and innovative methods” Pro–Learn is a three-year European Project, which is implemented by six partners, from Poland, Cyprus, Romania, Italy and Greece. The main objective of the project is to foster the development of cognitive abilities and effective learning skills

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TechSenior 263

TechSenior

data Denmark KA202-2016-015 2016-2018 summary TECHSenior TECHSenior is a two-year European Project, which started in October 2016 and is implemented under the Erasmus + (KA2) program.The purpose of the project is to educate the elderly in the use of new technologies, with the aim of improving their standard of living and maintaining their autonomy in

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